An audio professional working in the gaming industry is required to possess not only musical and audio talent, but also knowledge and experience with typical game audio workflow. Introduction to Game Audio prepares you for a career in the industry by covering the many facets of sound production and engineering that are particular to games.
You'll begin by gaining an overview of game sound development, and the basics of sound effects libraries and working with animation. The course will cover typical studio effects, sound manipulation, and addresses technical hurdles you might encounter. You'll learn more advanced concepts and techniques such as recording custom effects, proper integration of audio, and mixing techniques particular to the gaming industry. You'll also take a look at the business side of the industry who's involved and what their role is, scheduling, contracts, and finalizing a workflow. At the end of the course, you will have completed full audio (including sound design, dialogue, and music) for a short game or portion of a full-length game for your portfolio, and a solid foundation of knowledge and skills that will prepare you to work at a game development company or as a freelance game audio professional.
By the end of this course, you will be able to:
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Online Summer Term Starts July 1st
| For-credit tuition: $1,400 |
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Non-credit tuition: $1,200 Add 6 CEUs: $25.00 |
| Credits: 3 |
| Duration: 12 weeks |
| Catalog #: BMPR-195 |
| Jeanine Cowen Vice President for Curriculum and Program Innovation at Berklee College of Music. | |
| Daniel Birczynski Audio lead for the game developer 7 Studios (Activision Blizzard). | |
| Jack Wall A-List composer and music producer in the interactive entertainment sector. | |
| ↓ Show More Course Faculty ↓ | |
| Jeanine Cowen Vice President for Curriculum and Program Innovation at Berklee College of Music. | |
| Daniel Birczynski Audio lead for the game developer 7 Studios (Activision Blizzard). | |
| Jack Wall A-List composer and music producer in the interactive entertainment sector. | |
| Gina Zdanowicz Sound designer and producer for several projects for the Playstation Network. | |
| Keith Zizza Professional audio designer since 1991 who worked for more than 13 years in audio for video games. | |
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