Lesson 1: Game Audio Overview
Lesson 2: Working with SFX Libraries
Lesson 3: Manipulating Sound
Lesson 4: Game Music Overview
Lesson 5: Cut Scene Music
Lesson 6: Interactive Music
Lesson 7: Recording Custom SFX
Lesson 8: Creating a Unified Soundscape
Lesson 9: Recording and Editing Dialogue
Lesson 10: Mixing
Lesson 11: Budgeting and Schedules
Lesson 12: Delivery, Archiving, and Working in the Industry
Ready to Enroll? |
Online Summer Term Starts July 1st
| For-credit tuition: $1,400 |
|
Non-credit tuition: $1,200 Add 6 CEUs: $25.00 |
| Credits: 3 |
| Duration: 12 weeks |
| Catalog #: BMPR-195 |
| Jeanine Cowen Vice President for Curriculum and Program Innovation at Berklee College of Music. | |
| Daniel Birczynski Audio lead for the game developer 7 Studios (Activision Blizzard). | |
| Jack Wall A-List composer and music producer in the interactive entertainment sector. | |
| ↓ Show More Course Faculty ↓ | |
| Jeanine Cowen Vice President for Curriculum and Program Innovation at Berklee College of Music. | |
| Daniel Birczynski Audio lead for the game developer 7 Studios (Activision Blizzard). | |
| Jack Wall A-List composer and music producer in the interactive entertainment sector. | |
| Gina Zdanowicz Sound designer and producer for several projects for the Playstation Network. | |
| Keith Zizza Professional audio designer since 1991 who worked for more than 13 years in audio for video games. | |
| ↑ Hide ↑ | |
See what it's like inside our online courses
Experience Berklee's online school
Explore 150+ online music courses and programs
1-866-BERKLEE (USA) +1-617-747-2146 (INTL)
©2001-2013 Berklee College of Music
Berklee College of Music is accredited by the New England Association of Schools and Colleges (NEASC)