Students must be proficient with a professional-level DAW and sequencer of their choice (Digital Performer, Logic, SONAR, GarageBand, etc.), including the ability to record individual tracks, trace signal flow, complete a basic mix, route to and from effects and software instruments, and integrate any relevant MIDI gear as required. Students must have an advanced knowledge of MIDI sequencing, with the ability to edit pre-existing information. Students must also have an understanding of music theory and harmony, and be prepared to compose music and sound design elements in an appropriate genre for their game project. Knowledge of dramatic scoring techniques is suggested. Students should also be active as a casual gamer in some part of the industry whether it be console, computer, cell phone, or Web/Flash-based games.
This is an excellent, entry-level book focused on providing a solid understanding of the foundations of game audio and music. This book takes you through the basics and provides an invaluable set of interviews of game audio professionals as context for the presented concepts.
Unity 3D can be found at http://unity3d.com/
Audacity can be found at http://audacity.sourceforge.net/
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Online Summer Term Starts July 1st
| For-credit tuition: $1,400 |
|
Non-credit tuition: $1,200 Add 6 CEUs: $25.00 |
| Credits: 3 |
| Duration: 12 weeks |
| Catalog #: BMPR-195 |
| Jeanine Cowen Vice President for Curriculum and Program Innovation at Berklee College of Music. | |
| Daniel Birczynski Audio lead for the game developer 7 Studios (Activision Blizzard). | |
| Jack Wall A-List composer and music producer in the interactive entertainment sector. | |
| ↓ Show More Course Faculty ↓ | |
| Jeanine Cowen Vice President for Curriculum and Program Innovation at Berklee College of Music. | |
| Daniel Birczynski Audio lead for the game developer 7 Studios (Activision Blizzard). | |
| Jack Wall A-List composer and music producer in the interactive entertainment sector. | |
| Gina Zdanowicz Sound designer and producer for several projects for the Playstation Network. | |
| Keith Zizza Professional audio designer since 1991 who worked for more than 13 years in audio for video games. | |
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